# Kahris 让《塞尔达传说：时之笛》首次在 iOS/iPadOS 上原生运行，通过反编译和 Metal 渲染，使用 Codex 5.6 Sol 构建 iOS 层并开源，实现宽屏 60fps 和控制器支持

- 来源：OpenAI Developers
- 发布时间：2026-07-27 22:28
- AIWatch 分数：34
- AIWatch 标记：未精选
- AIWatch 链接：https://aiwatch.icu/events/evt_01kykcy85tm12pa9ccxvpnpxvq
- 原文链接：https://x.com/OpenAIDevs/status/2081938542897553417

## 精选理由

低价值或偏离 AI-Dev

## AI 摘要

Kahris 让《塞尔达传说：时之笛》首次在 iOS/iPadOS 上原生运行，通过反编译和 Metal 渲染，使用 Codex 5.6 Sol 构建 iOS 层并开源，实现宽屏 60fps 和控制器支持。

## 正文

RT Kahris<br>Ocarina of Time, running natively on iOS and iPadOS for the first time.<br><br>Not an emulator. Ship of Harkinian has run on Windows, Linux, macOS, Switch, Wii U, and Android. Never iOS. Now it runs on iPad, with iPhone in the build too.<br><br>The game was decompiled to C and rebuilt as a native ARM64 app rendering through Metal. No N64 hardware being simulated, no ROM interpreted at runtime, no streaming from a Mac.<br><br>It isn't stuck at the N64's 240p and 20fps. Widescreen, full resolution, 60fps.<br><br>This game deserves a controller, so controller support is native. Pair a Bluetooth controller and play the whole thing. Touch, keyboard, and mouse work too.<br><br>I used Codex 5.6 Sol to build the iOS layer. Open sourcing it all below.<br><video width="1920" height="1080" src="https://video.twimg.com/amplify_video/2081743918803173376/vid/avc1/1920x1080/PW_jluNHz7XMVgtA.mp4?tag=29" controls="controls" poster="https://pbs.twimg.com/amplify_video_thumb/2081743918803173376/img/QRPY786k-zHlA9li.jpg"></video>
